![]() Kill enough civilians and at the end of the stage, they will make you do it all over again. Innocents have a bad tendency to jump out from behind desks like the robbers do, but you have to be careful not to shoot them because doing so will cost you a life, and more importantly, a promotion. In addition to the bad guys, there are also some civilians trapped in the bank. And you probably thought that hostile takeover stuff in the business section was all boring crap with stock brokers and whatnot. Or maybe it’s a corporate takeover by a competing bank, which would explain why they’re in the office building. Clearly this is a foreign invasion – probably some Latin American rebel group trying to steal some money to fund their revolutionary efforts back home. We didn’t make an official count, but I’d estimate that there is somewhere between 50 and 100 bad guys in this first area. It quickly becomes apparent that this is no ordinary bank robbery (the fact that it was going on in the offices instead of at the branch probably should have tipped you off already), as evidenced by the fact that there is a virtual army of robbers in the bank. I guess technically you can shoot them in the chest of the arm or whatever and that still counts, but all the time I’ve spent playing it, or watching others play it, those are the only places anyone has ever aimed for. It’s a light gun game, so the gameplay is pretty simple – bad guys pop up on screen and you either you shoot them in the face (if they’re behind cover), or in the testicles (if they’re not). There are lots of desks and employees in suits, but no counters with teller windows or those little tables with the pens chained to them. Except in this case, it looks like the robbers got confused and instead of robbing a branch, inadvertently invaded the corporate offices. The game’s first level is The Bank Heist and takes place, as you probably surmised, at the bank. Looks like a scene out of a straight to video movie starring Brian Bosworth. So it’s no accident if you start playing this game, see all the boxy cars, grainy video, big hair, and racism towards the Chinese, and think that you’ve warped back in time to 1989 – culturally speaking, ‘89 was like an extended year that went on for 36 months instead of twelve, with Lethal Enforcers coming out somewhere near the end of that. Nor is it taking into account the fact that the pre-Clinton 90s were basically one long 80s hangover. Most of the digitized video was probably filmed in 1990-91. ![]() Technically, the game is from 1992 (in its original arcade form, this version is dated 1993), but you have to consider the amount of time it takes to actually develop a game. Playing Lethal Enforcers is like opening a time capsule from the late 1980s.
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